![]() The software architecture used in building those kinds of products represents a major factor in their lifecycle, costs, and roadmap, as it affects their maintainability and extensibility. Interacting with businesses, searching for information, or accessing news and entertainment sources all have a common feature, they are predominately accessed nowadays from mobile applications. Based on the analysis of the state of the art and practice about architecting Android apps, we systematically extract a set of 42 evidence-based guidelines supporting developers when architecting their Android apps. We apply a mixed-method empirical research design that combines (i) semi-structured interviews with Android practitioners in the field and (ii) a systematic analysis of both the grey (i.e., websites, on-line blogs) and white literature (i.e., academic studies) on the architecture of Android apps. In this paper we present an empirical study on how developers architect Android apps, what architectural patterns and practices Android apps are based on, and their potential impact on quality. However, how to properly architect Android apps is still debated and subject to conflicting opinions usually influenced by technological hypes rather than objective evidence. in terms of maintainability, testability, performance, and avoidance of resource leaks. ![]() A well-architected Android app is beneficial for developers, e.g. ![]() One of the outcomes consistently detected during this study was an overview of the main architectural choices that have been adopted by Android developers, resulting on formulation of a preliminary conceptual architecture for Android applications.įor surviving in the highly competitive market of Android apps, it is fundamental for app developers to deliver apps of high quality and with short release times. Then, based on this analysing, we present a qualitative analysis carried out on the extracted architectures. Support tools were used in order to identify dependencies between architectural components implemented in each target application, and to graphically present those dependencies. Then, we applied techniques of the reverse engineering to each target application in order to investigate three main aspects: (i) architecture of each application use of the (ii) design patterns and (iii) expecting handling policies. We selected twelve popular and open-source applications available on the official Android's store for analysing. meh, I think I made some good points, I'll leave it.This work presents an exploratory study whose goal was to investigate the architectural characteristics of Android's applications. Why are we stuck with "auto update" as the most cutting edge feature? Google has at least 3 properties they could extend into game saves (google play store, google docs allows for any file to be uploaded, and android itself has a built in sync system). Sony has all the needed pieces, portable devices, phones, game store. Steam could own gaming on the millions of Android devices. Gaming on Android only really sucks because it could be doing so much more and yet no major players are really making it happen. If netflix and amazon can get hardware acceleration and app stores (respectively) to work across most devices, why not steam? ![]() While we're at it, wasn't square enix supposed to port all of its iOS titles to android?Īnd why doesn't steam just step in and get into android gaming? I would kill for steamcould across my devices. I played the fuck out of it on my old iPhone3G and Xbox.
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